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3ds Max

3D Modelling, Animation & Rendering

Course Overview

This course provides a thorough introduction to Autodesk 3ds Max that will help new users make the most of this sophisticated application, as well as broaden the horizons of graphic designers, graphic enthusiasts and alike.

In-Person | Physical

5 Days | 50+ Hours

Basic to Advance

Unlimited Retakes

Hailed as one the best Multimedia Schools in the Philippines!​

Frequently Asked Questions

  • Basic computer knowledge and skills in Mac or PC.
  • Knowledge in any graphic design application can in be an advantage.
  • Certificate of Course Completion
  • Training References (PDF)
  • Exercise Materials
  • Other Add-ons
  • Free trainer consultations
  • unlimited free retakes

Unlimited Retakes = Unlimited Hours of Learning!

We understand that individuals have different learning styles and paces, that’s why we offer the opportunity to learn at your own speed. If you need more time to grasp a concept, you are welcome to come back and retake the class at no additional cost. We believe in providing students with the support they need to succeed.

To Avail: Finish the course to qualify for the unlimited refresher classes

Validity: 1 Year

Course Outline

Overview of 3ds Max

  • 3dsMax interface
  • Navigation techniques and tools
  • Using Viewports and view settings
  • Cameras, Three button Mouse
  • Manipulation of objects using Transform tools
  • Primitives modelling
  • Using Modifier stack
  • Modifiers expalined

Primitives and modelling

  • Using 2D Shapes
  • Converting 2D shapes to 2D models using Extrude and Bevel
  • Lofting techniques
  • Sub object modelling
  • Using Box modelling technique

Polygon Modelling and Product Models

  • Understanding proper modelling methods
  • Using Vertices, Faces and Edges
  • Adding edge loops.
  • Creating realistic solid models

Compound shapes

  • Using Compound Objects
  • Boolean and Scatter
  • Creating a 3D Model using image planes.
  • Practical session on creating the Model

Applied Exercise: Creating a 3D Room Scene
Working with texture mapping

  • Understanding texturing in 3dsMax
  • Using Material Editor
  • Shaders like Blinn, Phong and Anisoptropy
  • Basic Lighting in 3dsMax
  • Using Point lights, Direct lights and Spotlights
  • Rendering using Scanline renderer
  • Raytracing, Shadows and reflections

Using Textures

  • Applying Textures
  • Texture mapping
  • Projecting textures on surfaces
  • Applying multiple materials
  • UV mapping
  • The UV Texture Editor

Lighting and rendering

  • Camera Setup
  • 3 Point lighting setup
  • Using mental ray rendering
  • Mental ray render setup
  • Mental Ray Materials
  • Global Illumination
  • Final gather

Rendering and output

    • Setting up beauty pass
    • Creating output directories
    • File outputs and sequences
    • Compositing in photoshop


Note: Promo rates are subject to change without prior notice

Single Course Promo


Regular Fee

1,000 less

New Student Discount

2,000 less

Alumni Discount


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may 2024

fri03may(may 3)9:00 amsun05(may 5)7:00 pmAdobe Illustrator CC 2024Graphics & 3DPhysical Class

fri10may(may 10)9:00 amsun12(may 12)7:00 pmAdobe Photoshop CC 2024Graphics & 3DPhysical Class

sat18may(may 18)9:00 amsun19(may 19)7:00 pmAdobe InDesign CC 2023Graphics & 3DPhysical Class

fri24may(may 24)9:00 amsun26(may 26)7:00 pmCorelDraw 2023Graphics & 3DPhysical Class