Training Details

Duration: 5 Days
Time: 9:00 AM – 6:00 PM

Course Overview

This course provides a thorough introduction to Autodesk 3ds Max that will help new users make the most of this sophisticated application, as well as broaden the horizons of graphic designers, graphic enthusiasts and alike.

Designed For: This course design for beginner users wanting to learn about 3D environments using 3ds Max for visualization purposes for different disciplines; architecture, engineering, game development, production design, etc.

Learning Objectives: After completing this session you will be able to: Create 3D models, manipulating, and importing 3D data. Embellishing scenes with use of materials and maps. Creating lighting for your environments. Rendering still pictures and rudimentary animations.

Prerequisites

  • Basic computer knowledge and skills in Mac or PC..
  • Basic knowledge in video editing and motion graphics is an advantage but not required.
  • Knowledge in Photoshop and Illustrator is an advantage but not required.

Inclusions

  • Unlimited Refresher Class (Validity : 1 year)
  • Certificate of Course Completion
  • References Materials (PDF)
  • Software Evaluation Copy
  • Other Add-ons

Course Outline

Overview of 3ds Max

  • 3dsMax interface
  • Navigation techniques and tools
  • Using Viewports and view settings
  • Cameras, Three button Mouse
  • Manipulation of objects using Transform tools
  • Primitives modelling
  • Using Modifier stack
  • Modifiers expalined

Primitives and modelling

  • Using 2D Shapes
  • Converting 2D shapes to 2D models using Extrude and Bevel
  • Lofting techniques
  • Sub object modelling
  • Using Box modelling technique

Polygon Modelling and Product Models

  • Understanding proper modelling methods
  • Using Vertices, Faces and Edges
  • Adding edge loops.
  • Creating realistic solid models

Compound shapes

  • Using Compound Objects
  • Boolean and Scatter
  • Creating a 3D Model using image planes.
  • Practical session on creating the Model

Applied Exercise: Creating a 3D Room Scene
Working with texture mapping

  • Understanding texturing in 3dsMax
  • Using Material Editor
  • Shaders like Blinn, Phong and Anisoptropy
  • Basic Lighting in 3dsMax
  • Using Point lights, Direct lights and Spotlights
  • Rendering using Scanline renderer
  • Raytracing, Shadows and reflections

Using Textures

  • Applying Textures
  • Texture mapping
  • Projecting textures on surfaces
  • Applying multiple materials
  • UV mapping
  • The UV Texture Editor

Lighting and rendering

  • Camera Setup
  • 3 Point lighting setup
  • Using mental ray rendering
  • Mental ray render setup
  • Mental Ray Materials
  • Global Illumination
  • Final gather

Rendering and output

  • Setting up beauty pass
  • Creating output directories
  • File outputs and sequences
  • Compositing in photoshop

Registration

Please refer to this link for our scheduled classes: Schedules

Meet your Mentor

Course Fees & Discounts

Php 18,000 Course Fee
Php 1,000 less New Student Discount
Php 2,000 less Alumni Discount
Php 18,000 Course Fee

Php 1,000 less New Student Discount
Php 2,000 less Alumni Discount

Course Schedules

january

17jan(jan 17)1:00 am19(jan 19)7:00 pmAdobe Photoshop CC 2020Basic to Advance

24jan(jan 24)9:00 am26(jan 26)7:00 pmCorelDraw 2019Basic to Advance

25jan(jan 25)9:00 am26(jan 26)7:00 pmAdobe InDesign CC 2020Basic to Advance

25jan(jan 25)9:00 am27(jan 27)7:00 pmAdobe Illustrator CC 2020Basic to Advance

31jan(jan 31)9:00 am02feb(feb 2)7:00 pmAdobe Photoshop CC 2020Basic to Advance

february

31jan(jan 31)9:00 am02feb(feb 2)7:00 pmAdobe Photoshop CC 2020Basic to Advance

15feb(feb 15)9:00 am16(feb 16)7:00 pmAdobe InDesign CC 2020Basic to Advance

21feb(feb 21)9:00 am23(feb 23)7:00 pmCorelDraw 2019Basic to Advance

22feb(feb 22)9:00 am24(feb 24)7:00 pmAdobe Illustrator CC 2020Basic to Advance